Alcyon said: "... |
- He's actually not wrong as the way consoles are handled today is very different to back then with game pass, PS Now etc... the are factors in play that are used to mitigate the costs like Live and PSN make more money than the sales of the platform now. MS are even spreading their userbase across different devices so although what he said about the migration to PCs was incorrect he was right about the model consoles using needing to change.
- X1 and PS4 were announced but their specs weren't PS4 specs weren't known until the unveiling in February 10 months before launch, X1 wasn't know until the pre-E3 event roughly 6 months before launch it's no different to know where we don't know the specs of the PS5 and XSX.
- That's kind of the point here the OP says it was casuals who were the audience but the games and handling say otherwise, Nintendo tried to go for more cores and neglected the blue ocean when you look at that line up we see more of games you see else where compared to Wii where we had more of Wii Sports. Nintendo's thinking was that Wii owners would automatically come on board so didn't focus on them and instead had token releases instead of proper ground up pushes to cater to them.
An example of a token release is look at Brain Training on Switch a token release and look at Ring Fit, the latter is performing well because it's not just tossing a bone to the blue ocean crowd it's something with the same effort as games aimed at other crowds. This is why the consumer was confused on who the Wii U was aimed at as it was a poor copy cat platform that got stuck between audiences, it was marketed poorly at cores and later claimed to be for everyone when the Wii userbase didn't come on board.