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Snoorlax said:

Well if you take into account that Nintendo basically tried to replicate much of the Wii's success with underpowered hardware, a new "gimmick", the follow ups of previous succesful Wii games like Wii Sports and Wii Fit (also Nintendogs and such on 3DS) and even the same "Wii" name. To me it's obvious Nintendo tried to keep the casual audience they got with the Wii but those casuals moved over to tablets which are much cheaper and don't require separate sold full priced software to be enjoyed. This tactic worked at the end for 3DS (after an initial struggle) since the Vita failed and 3DS ended up getting the better 3rd party support (not to mention it's own 1st party system sellers) but it didnt work for WiiU because PS4 and Xone absolutely killed it. 

This tells me you didn't understand what went wrong with the WiiU nor how the 3DS was turned around, most people get the concept of the platform as the U symbolized a more personal experience for players compared to Wii being about playing together it essentially was the same brand but going for a more personalized approach for people this is why games like COD, AC, Mass Effect 3 etc... were all heavily pushed in the console's marketing having Wii in the name had little to do with aiming at casuals at all look at the Wii Library and look at the WiiU library the difference in the tastes catered to are as clear as day.

WiiU was also the most powerful console when it launched at that point hence why it ran games like Arkham City at 1080p while PS3/360 couldn't, Wii on the other hand just about matched the original Xbox so it's clear the two approaches down to even hardware choices were different.  3DS turned itself around purely by them dropping the same tactic you claim worked and focusing only on the software to push the platform.