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John2290 said:

Please read through this thread and get a sense of the pain http://gamrconnect.vgchartz.com/thread.php?id=239658&page=1 then reconsider playing this game since you fqiled to succeed at bloodborne, this game is ten fold more difficult unless you have the reflexes of a 15 year old. I love difficult games, I've spent 8 hour stretches on the same bosses for some platinums and still not succeeded but this game almost broke me and I'm not even talking game wise, it made me loose my cool in ways I havn't since I was a teenager. Actual pain. No hyperbole. Utter pain because of the difficulty level.

That said, even though there are large walls where you smash your head repeatdly for hours at a time, the game is fucking amaxing. At the very least read the thread and DONT follow the same path I did, take the easier path on your first run and don't be bothered with certain end game side bosses.

I have to say that I didn't find my playthrough nearly as frustrating as you found yours. But then again, I'm one of those completionist bastards that scours the map for every single goodie. I'm sure that made me overleveled by the time I finally started fighting the late game bosses. Also, some of those techniques that use up Spirit Emblems are super OP. As are the ultra late game prothetic attachments. They both make fights way easier. 

Finally, I realized while playing that an orange spark upon a deflection, and a yellow spark meant different things. I think it was that an orange spark upon a deflection meant the enemy was going to deflect your next hit (so you had better stop attacking, and block), or that it meant that the enemy would be open to a counter attack if you swung your sword asap. I forget, but if I played the game, I'd recognize it real quick. Anyway it's a huge help in dealing with bosses, because if they counter your block you lose a lot of posture, and then take damage while being stunlocked.