Mr Puggsly said:
Sony's hope in Japan is 3rd parties keep propping up their console. Because Sony themselves doesn't make games Japan really cares about. Nintendo is the only exception of the console makers, they make very popular games in Japan. Sony is not catering to South America and Brazil (a country also in South America). Again, they make games for NA and Europe primarily, then hope for the best elsewhere. MS might hype their next Xbox Box in Japan, don't confuse that with actually caring about Japan. I don't think breaking even was the goal with 1886, maybe it made a profit. Between middling sales and critical failure, it could be seen as a failure. Alan Wake made a profit, it had critical success, its even something of a cult classic, but I think a sequel hasn't happen due to it being risky. Driveclub was likely profitable even with poor reception, but they shut down that studio while the game was getting updates. I also found it funny they treated Driveclub like a failure but felt it was worth bringing to PS VR. They could have turned that into a fun arcade racer on the platform, but instead opted to stick with a critically disappointing but better selling Gran Turismo only. Any who, it seems like as the gen went on Sony felt the 3rd person narrative driven experience are a safe bet. I also don't blame Sony continuing to make that. Sony had that covered and I like MS for not duplicating those experiences over and over. It meant both companies were doing something different. |
Yes they are certainly basing their entire strategy in Japan on hope, must be the reason they were able to keep ahead of PS3 there, they lucked out.
Sony is not catering to any single market, they were always about all markets at once since PS1 that is the reason they won so many times. Certainly it isn't hoping that cater to USA would work out on the rest of the world (MS focus on NA and had the exclusive deals for Fifa to help on Europe how much have that helped they in Europe or RoW?)
Yes I would classify 1886 as a failure, RaD didn't made a sequel or received another attempt to make a new IP exclusively nor got purchased by Sony (rumor at the time was that if the game done well they would be bought).
I guess DC made the studio shut down not because of sales (it done well enough and as you said got a spin-off) it was more on the issues the game had (besides several delays) and possibly the mistakes the studio done while making the game. Guess we won't know the full story.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."