By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
DonFerrari said:

A company strategy should never be based on hope for the best.

Maybe, but here we are.

Sony for example doesn't make games for Japan, they instead rely heavily on 3rd parties in Japan. They seem like they will lose some marketshare to Switch and I think they're okay with that.

I don't feel many if any major studio is that concerned with regions beyond NA, Europe and Japan. Instead they try to make good product that will hopefully resonate there as well. And again, PC gaming is popular in those regions therefore MS having games on PC could boost their revenue in those regions.

And you think sony is hoping for the best in Japan? don't seem like that. They sure have a bigger focus on western, but still cater to Japanese devs and launch content in the country.

Your feel is probably wrong. Sony on reveal of PS4 addressed directly South America and Brazil specifically. Sony make games with worldwide appeal.

Mr Puggsly said:
DonFerrari said:

The mistake you are doing again and again is thinking most Sony games are low risk and 3rd person narrative driven adventure games with weak gameplay because they aren't FPS.

I'm saying they keep making that same style of 3rd person narrative driven experience because it keeps doing well. They throw a lot of money at these projects because they feel its low risk.

Thus far I think the only games following this format that might be seen as a failure was 1886. While Days Gone was a critical failure, but may have sold well enough.

You are just plain wrong. They don't feel the same and they aren't low risk, if they were they could have been releasing 3x more games. It is a calculated risk, but one that MS wasn't willing to take and actually no dev outside of Sony is really on it.

And you are retconning your saying that they don't have good gameplay and the rest of the criticism putting as a single genre?

1886 probably broke even. The fact that all those games had good reception and sales don't mean they are low risk, but that they succeed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."