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Mr Puggsly said:
goopy20 said:

I think it's not so much about the number of exclusives both platforms launched, it's more about the risks Sony is willing to take with their 1st party studios compared to MS. Sony lets almost all their major studios build new AAA ip's, while MS build 2 brand new studios just to keep Halo and Gears alive and the rest of their exclusives are mostly Indy or small budget projects. After this console generation I also expect a lot more 3rd party developers like Team Ninja and From will be willing to do a Sony exclusive compared to MS. 

I feel like you aren't listening, I named off some new IPs MS did this gen. Not all were small budget. They funded Ryse, Sunset Overdrive, Quantum Break, the eventually cancelled Scalebound and ofcourse Sea of Theives. The problem is they didn't own two of those, QB may have failed and Scalebound may never happen. Only Sea of Theives was the real success.

I have praised Sony for making new IPs, I just don't like most of them were 3rd person narrative driven adventure games because they feel its low risk.

After this gen, there are numerous studios that will make Xbox exclusives as well. Like Obsidian, Ninja Theory, etc. New IPs will come and you can bitch about them in a few years.

But again, I don't just care about new IPs. MS has old IPs I'd like to see rebooted.

The mistake you are doing again and again is thinking most Sony games are low risk and 3rd person narrative driven adventure games with weak gameplay because they aren't FPS.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."