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Loneken said:
Mr Puggsly said:

MS has funded a bunch of new IPs this gen in various genres.

Off the top of my head, Cuphead, Ori, Quantum Break, Sunset Overdrive, Ashen, Lococycle, a Panzer Dragoon clone, Recore, Ryse, Project Spark and Sea of Thieves.

Those games vary from meh to great. I think the real problem MS hasnt created enough AAA content that feels really ambitious. If MS made a couple notable open world games this gen, I think people would feel better about MS's 1st party lineup. However, 3rd parties made a lot of notable content like that.

I like that Sony creates big AAA story driven games, but I am a little bored of them constantly making that. It makes me yearn for action and gameplay focused stuff like Gears and Halo, or even Crackdown 3. However, Sony didnt have to make great shooters relying on 3rd parties. This gen Sony has bundled Star Wars BF, CoD and Destiny.

Anyway, I dont just care about new IPs. Taking an old IP making something great out of that can be satisfying as well.

MS really need to give a second chance to some new ips of this generation.

Recore, Quantum Break, Crimson Dragon and Sunset Overdrive are solid games, a bigger budget or some extra polish could make them good AAA game for next generation and ad good variety to Xbox games.

*I know sunset overdride 2 is now imposible in Xbox. Is just an example.

Sorry for my bad english.

Dont think Quantum Break is likely neither now that Remedy has warmed up to being a mutiple plat developer, hard to go back to being exclusive after that. Unless M$ forks out the cash of course, which I dont see likely. 

M$ tried really hard to cash in on the Inafune name. They either didn't fork out enough cash for development or Inafune is past his prime, the investment obviously didnt work out well. Don't see M$ repeating what has failed multiple times. Even if they do, the cash they supply will probably be limited so wont be the AAA game you are looking forward to. 

M$ is obviously going in a totally new direction. Buying high quality developers and starting brand new developers; aka taking the long route. They are just trying to forgot the lost generation (XBoxOne) where they have huge empty spaces of blank development and failures like Scalebound, Crackdown3.