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goopy20 said:

I wouldn't necessarily call Gears 5 a failure. But if Uncharted 5 came out and scored a 82 on Metacritic, while selling 20 times less than part 3, I'm sure Sony wouldn't consider it a success either. And no I'm not making that up...

As analyst Daniel Ahmad notes, Gears of War 4 sold 4.5 times better in its launch week, and Gears of War 3 – at the height of the Xbox 360’s success sold 20 times better.

Sales is a tricky thing to quantify though.
A larger platform with more users is obviously going to have even moderately well reviewed games sell better than a console with less users with a highly reviewed game.
Xbox One is certainly a smaller platform than the Xbox 360.

How many copies has Gears of War 5 sold? And how many copies of Gears 3? Let's see if your math and assertions hold up to scrutiny.

goopy20 said:

Truth is that MS has historically failed in running their first party franchises and studios. I mean why do you think Bungie left them or why 95% of the original staff of Rare left the company? MS simply doesn't give their developers the creative freedom to persue new franchises. That's why MS is never going to beat Sony with their exclusives. Therefore, it would make sense for MS to release a more powerful console next gen as that would at least be a proper reason to pick the next Xbox over the ps5. I've never seen any numbers on how the Xbox one X sold compared to the ps4 pro, but I'm guessing the X outsold the pro. If the same thing will happen with a mass market "regular" console is the question, of course. Especially if they plan to sell it for $599 or more, but I get MS's logic behind it. 

In saying that... RARE has put out some solid titles, not industry leading like during the SNES/N64 days, but solid titles either way.

Kameo is probably very underrated, Nuts and Bolts was enjoyable, Viva Pinata was interestingly... Like Crack. I had to force myself to stop playing it.
Perfect Dark Zero had it's shortfalls, but was still a fun game.

Conker Live and Reloaded for the Original Xbox was absolutely amazing.

Killer Instinct was probably one of the most refreshing fighters in years, even if it was badly managed. (And only received input form RARE.)

And then we have Everwild, which looks absolutely gorgeous coming up, it was obviously inspired by Breath of the Wild and Avatar, which isn't a bad thing.

As for exclusives and creative freedom... I think you haven't been paying attention, Microsoft of today is not the same Microsoft from 10 years ago, I would wait and see what happens on the games front... Either way, we all have different tastes when it comes to games, some gamers will resonate with Microsofts titles, others with Sony's and the others with PC or Nintendo.

DonFerrari said:

PS4Pro is about 20% of the sales of PS4 total since launch. So let's say PS4 total 5:1 PS4Pro. In VGC PS4 total have done about 3:1 against X1 total.

So let's say that for a total 1M PS4 sold PS4Pro was 200k, and X1 would then be 350k. So X1X would need to be 200k+ of 350k total or 57% of X1 total (and being X1 sold for 199 or less, with SAD making strong sales, and X1X 499 I think it doesn't make for over half of the total of X1 sales).

So with this data in hand I think PS4Pro outsells X1X even if X1X plays the better version of multiplats for 100 USD more investment on HW.

I don't think the Xbox One X has been the runaway sales success that Microsoft wanted anyway, it hasn't been a failure by any stretch, but it has certainly helped turn around the misconception that the Xbox One is an inferior platform from a hardware perspective which has probably helped their brand image.

Mr Puggsly said:
DonFerrari said:

The greatest success of RARE was on Nintendo NES, SNES and N64.

"Some of Rare's greatest success has actually been with MS."

Pretty difficult to top Donkey Kong Country 1,2 and 3 and Killer Instinct on the SNES... And then beat Golden Eye, Perfect Dark, Donkey Kong and Conker on the Nintendo 64.

RARE's titles haven't been bad on the Xbox, if anything I think they are criminally underrated most of the time, but they certainly haven't been leading the industry. - In saying that, the industry is very different than the SNES/N64 era anyway, lots more competition.

NextGen_Gamer said:

Source: https://wccftech.com/xbox-scarlett-apu-die-shot-analysis-die-size-estimated/

WCCF Tech has estimated the Xbox Series X die size, and it's looking at least possible it will have that rumored 3584 stream processors...

For context, the die size is an estimate but based on the very real die shot that Phil Spencer put on his Twitter account yesterday. So that really is the Xbox Series X processor. The estimate can be off, but not by a whole lot...

After correcting for perspective, they put it at 401mm² - an increase over the 359mm² Project Scorpio die (on 16-nm) in the Xbox One X.

Here is how we get to 3584 shaders:

Xbox Series X on TSMC 7-nm = 401mm²

AMD "Navi 10" (Radeon 5700 XT) with 2560 SPs on TSMC 7-nm = 251mm²

AMD "Zen 2" Chiplet containing 8 cores/16 threads with all L2 and L3 cache, on TSMC 7-nm = 70-78mm²

"Navi 10" + "Zen 2" chiplet = ~330mm²

That leaves roughly about 70mm² leftover. The "Zen 2" chiplet is the CPU cores/cache only, but that "Navi 10" die size does include all of the memory controllers (256-bit anyways) and video decoders/display output logic. That leaves a good 70mm² to play with to get to 401mm². I'm not sure if that's enough to increase the textures and shaders to the rumored 224 TMUs/3584 SPs, but I think it's fairly close.

350-400mm2~ tend to be the sweet spot for consoles.

The Xbox One launched with a 363mm2 chip, Xbox One X with a 359mm2 chip.

The Xbox 360 launched with multiple chips, CPU was 168mm2, GPU 182mm2, eDRAM 80mm2. - So it took allot of space when combined.


Last edited by Pemalite - on 07 January 2020

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