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I like how they did Breath of the Wild.  I wouldn't change much as far as game mechanics and I've never really cared about the story in Zelda games, but I want all new content (new monsters, new areas, new items, etc...).  The only major changes to gameplay I'd want are:

1. Make dungeons like Hyrule Castle.  I like the idea of an ancient ruined castle or a haunted crypt.  Make it thematic and about exploration and combat like Hyrule Castle.  Make the physics engine and climbing work as normal just like Hyrule Castle.  No more puzzle dungeons.  I like having a ton of shrines just the way they are, and all the puzzles can be put in the shrines.  I'd love to have 10 or so dungeons that were fleshed out with secrets, monsters and treasures like Hyrule Castle was.

2.  Make the basic combat and swordplay more engaging.  In BotW it was decent, but I want it better than decent.  I really like fighting as Link in games like Hyrule Warriors and Smash Bros.  In those games it is fun just to swing your sword and hit things.  I would like that kind of experience in the next Zelda game.


Other than that keep the basic game philosophy the same.  I really loved the large overworld in Breath of the Wild and definitely want the same feeling of challenge and exploration.  Put in lots of things to find: monsters, treasure, shrines, korok seeds, etc....  Keep the same physics engine.  I am totally fine with weapons breaking if that's what they need to balance the game.  I want the same feel I had with the first game, but with all new content and my two points improved.  That's basically it.