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curl-6 said:
Pemalite said:

Well, you aren't obligated to use the 3MB of eDRAM, so you can skip that entirely.

You can also take a tiled rendering approach to use that 3MB for higher resolutions anyway... And of course you can use it as a general cache as well.

I would assume it's just a firmware restriction rather than a technical one... As Component can output 720P just fine which the Wii supports, obviously the higher resolution would result in less/lower quality effects of course.

Interesting, so they basically capped it at 480p internally cos that was what they envisioned as its target when designing the hardware?

Most likely.
Gamecube was doing 480P, so if they matched Gamecube visuals with the Wii they could have upped the resolution with the extra hardware capability.

In saying that, more to visuals than just resolution anyway.



--::{PC Gaming Master Race}::--