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The_Liquid_Laser said:
zorg1000 said:

Umm no, 2001 included 1.5 months for GC/XB so 2002 was their first full year.

2008 was the 3rd full for 360 and the 2nd full year for PS3/Wii.

These are not comparable situations in the slightest.

Your only argument is Wii peaked early while PS3/360 peaked late.

The bolded is a strawman argument.  You simplified my argument and then told me what it is.  That is a strawman.

I would also like to point out that you have not yet made an argument to prove your point (or Mat Piscatella's point, if they are the same).  All you have done is argue against my point, poorly.  Your previous rebuttal was inconsistent and now you are using a straw man.

No, that's exactly what you're argument has been, just looking at when they peaked.

I'll go into detail about what caused their sales curves.

360 was coming off of Xbox which only sold ~25 million lifetime and was mostly a Halo box. 360 didnt have Halo or any killer app exclusive at launch and the 3rd party games were just upressed previous gen games and since HDTV adoption rates were low, 360 was not seen as a big upgrade and was mockingly called "Xbox 1.5".

This stigma continued through most of 2006 since new titles made from the ground up for 360 were few and far in between. March had Ghost Recon: Advanced Warfighter & Elder Scrolls IV: Oblivion then nothing notable until August when Dead Rising & Saint's Row released. November saw the release of Gears of War which was the first killer app for the system.

2007 saw a more consistent stream of next-gen titles with Lost Planet in Jan, Crackdwon in Feb, Advanced Warfighter 2 in March, Forza 2 in June, Bioshock in August, Halo 3 in Sept, Modern Warfare, Assassin's Creed & Mass Effect in Nov. Halo 3 & Modern Warfare in particular were big system sellers.

This is around the time that HDTV adoption started to become notable going from 3 million shipments in 2006 to 31 million in 2008. This is also when online gaming on consoles started to become notable, Xbox Live took 2.5 years to reach 2 million subscribers on Xbox while it surpassed 10 million subscribers in the same time frame on 360.

By this time most major 3rd party releases had moved fully to the new generation of consoles and with the head start plus being easier to develop for, these games would often run better on 360, on top of that 360 had the superior online service at the time, these allowed 360 to capture a significantly higher marketshare for multiplat games compared to Xbox. Games that were previously exclusive or timed exclusive to PS started making their way to 360 like Grand Theft Auto, Devil May Cry & Final Fantasy.

By the end of 2009 (4 years on the market) 360 had sold over 50% more than its predecessor, this is before it even had its peak years so how was Wii hurting it?

I'll edit this and finish later



When the herd loses its way, the shepard must kill the bull that leads them astray.