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Soundwave said:

Powerful enough to run all PS4/XB1 tier games with ease, that should be a no brainer, but I would like to have performance that can accomodate even PS5/XB2 ports at 720p-900p.

The Switch really actually was not that far off from running PS4/XB1 titles as the Witcher 3 port illustrates (and the overclocking hacked Switch's show Nintendo had more power there that they could have tapped into). And there's far less overhead for the current Switch-PS4 ports because PS4 ports run at 1080p while on Switch they maybe can do as low as 540p undocked/720p docked. But for PS5/XB2 they're gonna have to run at 4K, which is quite a lot of their resources being eaten up by having to render that many more pixels.

I'd like Switch 2 to make ports like that easier, thus inviting more developers to try.

To that end I'd reccomend a new performance profile for undocked ... overclock mode that lets you run docked performance undocked if you have a battery pack.

Because really the reason the Switch has to cripple it's performance so much is because of the undocked mode running off a tiny battery. But extra battery's today are dirt cheap (one can get a 5000 MaH, doubling the Switch's battery life for like $15).

Even people who have modded Switches have tested overclocked performance undocked and the system doesn't get hot enough that its uncomfortable to hold undocked. It's just you have less battery life basically.

Well, duh. It will be much more powerful than a ps4, so of course it can receive any of it's games with ease.

You mean in portable mode, right? Because the switch 2 should have no problem getting multiplats with ps5 running in 1440p docked.