drkohler said:
You are not making any sense. To get to 16G on a 320bit bus, You'd install: 6 2G chips on 3 controllers, 4 1G chips on 2 controllers. This means you'd spend a lot of money on 5 instead of only 4 controllers on the die (unlike 8 2G chips like on the PS5), you preorder a "small" mixture of 2G and 1G chips instead of a single, large order of 2G chips (again adding costs, and bureaucracy on top of it). If the XSX has indeed a 320 bit bus (which is not out of possibility, as people seem to see 10 ram chips on the dev unit), it would be 10 2G chips for a total of 20GBytes. Then if you wished you could work your ways into splitting the system into a partially divided cpu/gpu memory access structure but I highly doubt this would make any sense. And lastly, high TFlop numbers always mean high memory bandwidth, so you'd want as wide a bus as possible (particularly since ray tracing is a serious burden on the bus). |
If you use 4 Memory controllers it only gives 448GB/s bandwidth, it's to low for 12TF GPU. Or Microsoft do you as you suggest, 5 memory controllers for 560GB/s memory speed with 20GB Vram, but instead mix 1GB and 2GB sticks for total 16GB Vram and save themself a lot of money. I think you agree with that.
Pemalite said:
Not really. Don't hold weight to any rumor.
NVMe speed? That is a broad statement... And a useless one at that too. |
It doesn't matter what speed they have, they will load games in 2 seconds no matter what. What matters is, will Lockhart sell with no Disc-player? Is the price of Xbox series X to high compared to PS5? I think microsoft must launch that console at $450 to compete with PS5.
Xbox consoles at 1.5GB/s speed?
PS5 at 2.5GB/s speed?
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!