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Nu-13 said:
alfechagana said:
- I want it to play every PS5 - XBOX SE X game in 720P in portable mode and 900P-1080P docked.
- Bluetooth included fro earbuds
- Chat mode with friends
- At least 3 hours of battery life
- Better joy-con quality
Probably a release in 2023

I think you meant multiplats. We won't get all  but those should run in 900-1080p portable and 1440-1600p docked.

Cobretti2 said:

This 24% performance ratio that you calculated. Does this apply on average in general between all amd v nvidia in recent times? 

So using PS4 pro as an example, 4.2TFLOPs, If a switch 2 was to be close in performance to that, it would need to be about 3.2TFLOPS? 

If that is correct then as my original post I am not sure what tech the others think a mobile chip that runs at 10watts could be released in the next 2 years to even come close to that. I mean the tech available it may be able to run in portable mode at 720p?

PS5 is rumored to be 9.2 TFLOPS. Even if Nintendo managed to make a system like that with 3.2TFLOPS, it will struggle to get ports and the effort to port down is far more costly than porting the game to three platforms with similar performance.

I just can't see how Nintendo will bring this raw power game in the next 10-20 years if they continue down the switch approach. 

unless, have 3rd party developer tools become so good and versatile that they can simply scale down 4K to 720p gfx easily for portable mode? Granted lighting effects would be reduced etc but if this can be done with say a months work, then ports make be cost effective. If it takes a year to port the game to Switch 2, then devs will most likely skip.

Of course it doesn't.

That hypothetical 3.2 tflop gpu would be closer to the x1x gpu power and is perfectly possible for 2021. Remember the ones we have right now aren't using 7/8nm process yet. The next set of mobile gpus from nvidea will have a sizeable jump.

How exactly can you not see nintendo bringing this raw power with the switch aproach? This is EXACTLY in line with the switch aproach. We never had a ps3 pro or an xbox 360 x but if we had, the switch's gpu performance would be in between those while having more ram and much better cpu.

I cant see it because they have to pack 3.2 tflops (based on the formula JRPGfan posted) into 10W. This is just to get PS4pro games running. 

The issue I have is PS5/XBSX will be so far ahead that it won't be worth a 3rd party porting a game, with JRPGfan confirmed. Therefore Nintendo will need 3rd parties maing exclusives for the system

Can they port PS4 games? probably but who wants to play something they played 5 years ago again?

So my question is valid, how will Nintendo bridge the raw power gap quick enough between each generation using the switch portable console approach?  Switch 2 with a Xavier chipset will not even come close to PS5/XBSX.

Unless Nintendo and Nvidia start planning for the future and find some way, the gap will keep increasing between each gen.

This is why I cannot see Switch lasting more than two generations. Eventually Nintendo will have to do a full blown console to match the power. Or they will have to concede that their console is a handheld device that connects to a TV and any games we get on it won't be what traditional consoles and PC gamers get from 3rd parties.