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curl-6 said:
JWeinCom said:

I wasn't thinking of two cursors, just generally more accurate motion detection.  Maybe better accelerometers would do the job.

Whether or not the gamepad could have succeeded with the right software is something we'll never really know, but the fact that after Nintendo Land none of its high profile releases aside from Mario Maker really used it in a meaningful way certainly didn't help matters.  I think Nintendo Land showed a lot of great concepts that could have become interesting full games.

Yeah equal gyro/accelerometer fidelity on both hands would've been a nice upgrade.

And there were other notable games that leaned into the Pad; Mario Party 10, ZombiU, Starfox Zero, heck even Xenoblade X and Splatoon used it in a really useful way. Ultimately, as the sales of the system suggest, it just wasn't a hugely appealing feature that the public were clamoring for.

Star Fox Zero was too little too late.  Xenoblade X and Splatoon basically displayed a minimap IIRC.  And let you super jump which was easily remapped to the dpad for the second game. 

The real potential was in multiplayer as in Nintendoland, which is why they bundled it with the system.  But, then they didn't have anything else using it in that way.