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JRPGfan said:
Slownenberg said:

Honestly, thats bad reasoning. And I'm sure you know this. You are intentionally trying to hamstring what is possible in order to argue your point.

2017 Switch had a 2015 chip. And this was coming off Wii U's massive failure in which they didn't make much money the past few years and they had to release a new system quite early. And yet you think the Switch 2 will use 4 year old technology compared to the Switch's 2 year old tech?? Obviously you are being disingenuous here.

Yeah, a 2023 Switch 2 isn't gonna release with a chip that comes out in late 2022, sure, but its also not gonna have a chip from 2019! It is perfectly reasonable to expect it to contain a chip that releases about two years from today, which will have significant advances over what is available now. Beyond teraflops, the next Switch will have other advances in tech that have taken place in the 10 years (at that point) since PS4 released which will give it a leg up. So it is perfectly reasonable to expect the portable mode to at least be on par graphically with a base PS4, and docked mode with let's say using twice as many watts similar to PS4 Pro. It might not have the exact same teraflops, but it will probably use a chip that gets the same performance with a lower raw number, and have some other areas with better specs (for instance, certainly it'll have more RAM available for games than a PS4 Pro does). Overall it is reasonable to expect roughly PS4 Pro type performance when docked.

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Im expecting a Switch 2, end of 2021, or 2022.
The tech inside it will be stuff from 2019.

Thats not hamstringing it...... your entire argument is you think it ll launch lateron, and use newer tech.
I dont think that will happend.

You basically wrote a huge wall of text for no reason.

No its not reasonable to expect a handheld thats 4.2 Tflops of FP32 compute..... not in 2021 or 2023.

Forget 2021. You have no basis to claim that switch 2 will use stuff from 3 years prior when the switch was using stuff less than 2 years old. Again, consoles don't have flops, that's one of many aspects of a gpu.

JRPGfan said:
Nu-13 said:

How did I miss this post yesterday?

You start by ignoring that xavier is probably already around 40-50% more powerful than the ps4's gpu. And while it isn't something made for a switch form factor, IF a switch like device were to release in 2019 using a downclocked xavier, it would be a little above ps4 when docked and switch in portable mode. And that's what could be done now. Nvidea's next set of mobile gpus should come out in 2021, benefiting from years of technology advancements and a die shrink to 7-8nm (maybe even 6).

1.5 years then, as the switch was schedule to release in late 2016 with 2015 tech. This is no different than ps4 and x1 releasing in 2013 with 2012 tech and ps5/xsx coming in 2020 with 2019 tech. Each using what's apropriate for their for factor.

*insert facepalm gif here*


Your saying that the Xavier T194 is 1,4 Tflops of FP32 compute.... those are your own words, from a earlier post.

Then you go on to say:

"your ignoreing that xavier is already 40-50% more powerfull than the PS4's Gpu" -Nu-13


Do you know how stupid that sounds? or not realise how much FP32 compute performance the base PS4 model has?
Its sitting at 1840 Gflops of FP32 compute (aka 1,84 Tflops).

Ei. Xavier is still weaker than the base PS4 model's GPU (~30watts).

You are doing this intentionally after being well aware of the difference between flops and PERFORMANCE. I will not entertain you further in this but look forward to what you will say in 2022.