thismeintiel said:
Technically, it's not back. This is old info. It's just that a data miner found proof that they were testing it on GitHub. This could be back from when Sony was planning on releasing in 2019 and have changed specs. Insiders have hinted this to be the case. And is this the 3rd or 4th final prediction? |
Hehe I've made way to many predictions :) hope this will be the last one. Something strong like an insider saying they know with 100% certainty that the retail PS5 will be above 10TF can change my mind.
drkohler said: Why would you use a 320bit bus for 16GByte ram??? There is no reason at all to use such an awkward solution, every additional bus interface adds unnecessary problems to your design. |
That's pretty obvious, they wanna push the TF number so high as they can, cutting back Vram makes sense. It looks like they are indeed gonna be using FLEX MODE. 10GB fast Vram and 3GB Slow Vram for games, total 13GB. The slow Vram will be shared between the CPU and the GPU, apparently this don't need fast Vram so shouldn't be much of an issue, but this is not my area.
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!