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setsunatenshi said:

It's way too early to guess "flops" count right now, too much misinformation going around. The one strategy i'm really liking from xbox here is the dual sku approach though. I'm way into the idea of being able to pay a premium for premium hardware. I'm historically more partial to Sony 1st party software, so if they would copy MS's strategy in releasing a beefy version of the ps5 at launch I'd be all over that.

perhaps amd is extremely confident in their 7nm++ process to justify such high CU count, that would be excellent news for all, including pc gamers

If this leak is accurate... The Playstation 5 will be 9.2 Teraflops, the Xbox Series X will be 12.1 Teraflops.
Not that I hold much weight in those numbers.

But you are right, there could be some more changes we aren't privvy to... I.E. 128 Shaders per Compute Unit rather than 64. (Albeit very unlikely.)
That would then put the PS5 at 18.4 Teraflops.

Again, unlikely though, that would require allot of expensive redesigning of Navi and no one is going to do that.

setsunatenshi said:

2- ray tracing will be a performance killer, you can look at current pc benchmarks to see that. the difference will be much more noticeable than the pixel count of current gen, which i agree, i don't particularly mind the 1440 upscale vs 4k done in the 2 consoles

We don't know the impact Ray Tracing will have on performance as AMD has never released a GPU with dedicated hardware ray tracing cores before.

there's definitely something we're missing right now on this "leak". from the new rumors of the apu having already gone through changes after the first feedback, the missing reference to hardware ray tracing... something seems way too fishy here

on the ray tracing performance hit i'm going entirely on the benchmarks done in the rtx cards. i would be surprised amd manages to drastically outperform nvidia right out the gate, so color me cautious on this one.