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exclusive_console said:
On paper PS5 specs compared to X is much lower than expected. I guess Sony are confident 4K 60fps with those specs ? with the X it seems Microsoft want to get PC gamers onboard and core Xbox gamers from switching to Sony. Though if PS5 can undercut X price by 100$ I think they do not have to worry.

Specs don't tell the entire story though.
There is no mention of memory capacity or Ray Tracing capabilities.

From a computational standpoint the Xbox Series X is theoretically 30% faster.
And from a bandwidth standpoint is 25% faster.

But the Playstation 5 might be 50% better at Ray Tracing, we don't know yet.

setsunatenshi said:
thismeintiel said:

I'm curious if Sony was originally going to go with 36 CUs, but has now upped it to 40, 44, or 48.  With their higher clock, I believe that should give them 10.1 Tflops if they go with 40, and 11.1 Tflops if they go with 44, and 12 Tflops if they go with 48.  Either one would be acceptable and would also result in much better yields if MS is actually going with 56.

It's way too early to guess "flops" count right now, too much misinformation going around. The one strategy i'm really liking from xbox here is the dual sku approach though. I'm way into the idea of being able to pay a premium for premium hardware. I'm historically more partial to Sony 1st party software, so if they would copy MS's strategy in releasing a beefy version of the ps5 at launch I'd be all over that.

perhaps amd is extremely confident in their 7nm++ process to justify such high CU count, that would be excellent news for all, including pc gamers

If this leak is accurate... The Playstation 5 will be 9.2 Teraflops, the Xbox Series X will be 12.1 Teraflops.
Not that I hold much weight in those numbers.

But you are right, there could be some more changes we aren't privvy to... I.E. 128 Shaders per Compute Unit rather than 64. (Albeit very unlikely.)
That would then put the PS5 at 18.4 Teraflops.

Again, unlikely though, that would require allot of expensive redesigning of Navi and no one is going to do that.

OneTime said:

Hmm... It looks like someone just copied the specs for the current Radeon RX 5700 graphics cards and Ryzen 3800X CPU from Wikipedia.

I don't know what "custom" means in this context, but why bother fiddling with AMD's perfectly adequate PC design?

Well AMD's PC design isn't exactly industry leading right now, they are still trailing nVidia.

setsunatenshi said:

2- ray tracing will be a performance killer, you can look at current pc benchmarks to see that. the difference will be much more noticeable than the pixel count of current gen, which i agree, i don't particularly mind the 1440 upscale vs 4k done in the 2 consoles

We don't know the impact Ray Tracing will have on performance as AMD has never released a GPU with dedicated hardware ray tracing cores before.

haxxiy said:

56 CUs in the Series X would be insane, even more so than pushing AMD GPUs to 2000 MHz. 400mm2+ on 7 nm ain't going to be cheap chief. But the leaks from Taiwan seemed to point out a ~350 mm2 APU for the Series X (broadly consistent with the mock-up images Microsoft divulged) versus a 300 mm2 APU for the PS5. That to me indicates room for no more than 48 CUs, so who knows if that's indeed the case. By the way, if RT isn't included in the PS5's APU, it doesn't mean there isn't a custom chip dedicated to it. Cerny confirmed there will be a hardware solution, so I wouldn't be concerned about this particular point.

They could have made die-size savings elsewhere like cutting back on CPU caches which takes up a chunk of die-area.

Consoles tend to prefer GPU over CPU anyway, considering that next-gen consoles will only have a mid-range CPU just reinforces that...

HollyGamer said:

Both are using RDNA, and  that already 100% confirmed, If one of them choose GCN instead RDNA that will be foolish. Even Lisa Su from AMD made that statement at E3 2019 and CES 2019 th. Sony  next gen machine will be using Navi, the same thing also happen when Phil Spencer shows at CES 2019 at AMD press conference when he explained that Xbox will be using Navi (RDNA).

RDNA on the PC (I.E. Navi 1.0) is a hybrid GPU design using features from RDNA and GCN, it even retains the GCN instruction set.

Next gen consoles should be deviating somewhat to what Navi is on the PC.



--::{PC Gaming Master Race}::--