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zorg1000 said:
Slownenberg said:

Gamecube was absolutely profitable. Don't equate sales with profit. Gamecube was profitable while (I believe) PS2 was not. Nintendo sold Gamecube at a profit and obviously made profit off their games. Just because it only sold about 20 million systems doesn't mean it wasn't profitable, it was just far less profitable than their better selling systems. No aspect of the Gamecube pipeline was unprofitable.

Do you have any proof of this?

Do you have proof it wasn't? Again, sales don't equate to profit. Your statement is the only time I've ever heard anyone suggest the Gamecube wasn't profitable, and you offer no proof, so don't mind if I don't take you seriously.

Anyway, I would say the proof is that Gamecube always sold at a profit, controllers are sold at a profit, Nintendo games always make Nintendo a ton of money, and first party games are huge for Nintendo which obviously brings in more money than third party games that the other two companies rely much more heavily on. Where exactly do you think there is a huge loss in the Gamecube that negates all of these things.

The only time Nintendo wasn't profitable overall was in the wake of the Wii U and 3DS launches. Wii U was the first time a Nintendo system launched at a loss for them, and the 3DS was obviously sold at a loss after they cut the price by a third just half a year after launch. From 2012 through 2014 they had a mix of gains and losses, the losses stopped by late 2014 and they've only had a single losing quarter since then (in 2016). Only 2012 and 2014 were unprofitable years for them. So even when selling two systems at a loss, with one of those systems doing significantly worse than Gamecube, they still only lost a small amount over this 3 year period from late 2011 to late 2014.

Nintendo's business model has always been to make a profit no matter what, which means selling systems for a profit from day 1. The only time they didn't sell systems for profit was the Wii U and the 3DS after the huge price cut. Gamecube was business as usual for Nintendo, which means making a profit on it.