setsunatenshi said:
i'm not saying you're wrong in the current implementation of ray tracing (not sure you're entirely right either), but what i'm talking about if having games created with ray tracing in mind. meaning, you have a source of light in a room and the light bounces off surfaces to create a more realistic setting. right now you have pre baked lighting / shadows when games are made which mean resource time is spent trying to create that visual effect. with ray tracing that development time should not exist and a developer should only have to input light sources (as an example) and let them play out in the scene. in this example there's no "more ray tracing", only more/less level of detail. again, happy to be corrected on this if i'm wrong |
The consoles will only be powerfull enough, to run ray traceing like its currently running on PC.
As a small extra thing, that gives reflections to some surfaces.
Things will still be "pre baked" for most things, because its cost effecient (ei. looks almost the same, doesnt require much gpu compute to pull off).
These consoles arnt going to magically be able to do things, not even the best of gameing PCs can do today.
Take Battlefield 5, thats what console ray traceing will be.
https://www.youtube.com/watch?v=mRH0ug7GOlc
Im assumeing both PS5 & XBSX will have ray traceing in Battlefield 6 or whatever, and it might look slightly better on the XBSX.
"again, happy to be corrected on this if i'm wrong"
Your wrong again :) Even PC games with ray traceing, dont do everything via that.
I doubt consoles will either, there will still be tons of stuff pre-baked, because doing otherwise, is way too demanding on the GPU.