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setsunatenshi said:
HollyGamer said:

both will be using the same uarch and the same RDNA , so the gap are measure based on the RDNA. Unless if one are using GCN while the other using RDNA then we will have a reason to argue. PS5 are using Navi RDNA 1 9.2 teraflop while Xbox X are Navi RDNA 1 12. They are the same Uarch. 

we suspect they will both be in a similar architecture, yes, but even that is not confirmed.

but even so, increased efficiency in IPC means the real world performance gap would be higher than the already brutal 30 or so % difference you're measuring against in the previous gen

having said this, i still refuse to take these rumors as any type of confirmation, i personally don't believe there will be such a performance gap between the 2 consoles

Both are using RDNA, and  that already 100% confirmed, If one of them choose GCN instead RDNA that will be foolish. Even Lisa Su from AMD made that statement at E3 2019 and CES 2019 th. Sony  next gen machine will be using Navi, the same thing also happen when Phil Spencer shows at CES 2019 at AMD press conference when he explained that Xbox will be using Navi (RDNA).

if you said increasing on efficiency , then both  will be efficient and both will be able to perform better then last gen, but comparing between them will still be difficult on real life scenario . We will just have to wait and see on Digital Foundry video and again i mention Digital Foundry LOL because it's really difficult to compare. 

Real performance will be somehow equal with some minor difference like one running 60 fps and one dip at 55 fps ,  unless if both using different architecture (one GCN and one RDNA) then there will be generation difference and generation gap, (like Switch VS PS4/Xbox One graphic comparison).