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setsunatenshi said:
HollyGamer said:

actually the gap between 9.2 to 12 teraflop are around 28 to 30 % less then PS4 pro to Xbox One X 42%

Trust me we will not see the same thing with PS5 and Xbox 12 because both will be using the same CPU that rid all of the bottle neck and developer have many technique like VRS (variable rate shading)  CRB , etc etc that will be available on both consoles. also having a faster GPU clock at 2 Ghz and the same bandwith  already have benefit for both  design and will ended  very close.

PS5 has a great  spec while Xbox X has slightly better sepc then PS5, unlike PS4 with great design and Xbox One is bad design choice. 

i wasn't talking about the x1x vs pro, i was talking about the original consoles.

regardless, there's a world of a difference between the x1x and the pro graphically.

as i mentioned in a separate comment, the IPC gains in RDNA only make this difference even bigger, you can't compare "flops" vs the previous generation and think it means something

both will be using the same uarch and the same RDNA , so the gap are measure based on the RDNA. Unless if one are using GCN while the other using RDNA then we will have a reason to argue. PS5 are using Navi RDNA 1 9.2 teraflop while Xbox X are Navi RDNA 1 12. They are the same Uarch. 

Last edited by HollyGamer - on 31 December 2019