HollyGamer said:
actually the gap between 9.2 to 12 teraflop are around 28 to 30 % less then PS4 pro to Xbox One X 42% Trust me we will not see the same thing with PS5 and Xbox 12 because both will be using the same CPU that rid all of the bottle neck and developer have many technique like VRS (variable rate shading) CRB , etc etc that will be available on both consoles. also having a faster GPU clock at 2 Ghz and the same bandwith already have benefit for both design and will ended very close. PS5 has a great spec while Xbox X has slightly better sepc then PS5, unlike PS4 with great design and Xbox One is bad design choice. |
i wasn't talking about the x1x vs pro, i was talking about the original consoles.
regardless, there's a world of a difference between the x1x and the pro graphically.
as i mentioned in a separate comment, the IPC gains in RDNA only make this difference even bigger, you can't compare "flops" vs the previous generation and think it means something