JRPGfan said:
Yes..... per flop, performance of both systems will favor the newer ones. Yes Ray Tracing will be a performance killer.... you know what will happend? Both systems will run same resolutions / fps, but the Xbox Series X will just have more Ray Tracing beams ect. Wont be the end of the world, esp if their useing it the same way they did this gen on PC. It tanks performance for very little improved graphics quality (imo). |
i'm still not taking these specs for granted, but regardless, ray tracing, if well used, is a lot more noticeable than a bump in pixel count. not only visual ray tracing, but ray traced audio as well. if the hardware is beefy enough it should also lower development times. developers won't have to make the same smoke & mirror tricks to light a scene, but instead placing realistic lighting to see how it affects the entire scenario.
the key here is using the new gen to push ray tracing as the norm, and i would be very disappointed to not take this jump.
fortunately Cerny confirmed there will be hardware ray tracing capabilities, so i'm not too worried.
btw on your comment of "having more ray tracing", i'm not sure that's a thing. it's an on / off switch when implemented (someone correct me if i'm wrong)