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setsunatenshi said:
HollyGamer said:

Both console will be aiming the same performance by tweaking the visual effect. we have seen a lot example with PS4 and Xbox One where Xbox has lower resolution or lower graphic effect ten PS4. We might see PS5 1900p while Xbox X run at native 4K. 

Me might see frame rates difference , but not as big with PS4/Xbox One different  . Also both will be using Variable refresh rate on HDMI 2.1 , so 10 to 20 frame rates difference will be hard to notice using Variable refresh rates.

Both consoles will be underperformed when using Ray tracing , so we will see a hybrid and more efficient technique  combination of Screen Space and texture based ray tracing.  

with a much bigger power difference than the one between ps4/xb1, how can you say it won't be as big as then? if anything it will be much, much bigger

and variable refresh rate only matters if your display is able to support it, i'm pretty sure my tv isn't, same for 99% of the people out there. you are making a lot of assumptions without anything to really back them up. history tells that graphics get pushed ahead of frame rate the majority of times, the idea would be to have powerful enough hardware not to have to compromise either vs the competitor.

actually the gap between 9.2 to 12 teraflop are around 28 to 30 % less then PS4 pro to Xbox One X 42%

Trust me we will not see the same thing with PS5 and Xbox 12 because both will be using the same CPU that rid all of the bottle neck and developer have many technique like VRS (variable rate shading)  CRB , etc etc that will be available on both consoles. also having a faster GPU clock at 2 Ghz and the same bandwith  already have benefit for both  design and will ended  very close.

PS5 has a great  spec while Xbox X has slightly better sepc then PS5, unlike PS4 with great design and Xbox One is bad design choice.