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setsunatenshi said:
JRPGfan said:

#1
4,2 vs 6 Tflops = 30% differnce.
9,2 vs 13 Tflops = 28% differnce.

Its the same in terms of power.


#2
However with diminishing returns, and consoles at 6Tflops almost being able to run most things at 4k anyways, I think the differnces will be minor.
It matters more at lower resolutions. You can easily spot the differnce between a 720p image, and a 1080p.  Its alot harder with 1440p/1800p vs 4k (2160). Power matters less and less, in terms of sharpness, with increase of resolutions. You wont have 1 be blurry, while the other is sharp, the differnces wont be that big.

#3
"variable refresh rate only matters if your display is able to support it, i'm pretty sure my tv isn't, same for 99% of the people out there."
True... this will be the "next" big thing to get as a console gamer, a TV that has variablel refresh rates. So you avoid screen tearing, and have less noticeable lag, while playing.

1- you are disregarding IPC improvements in the newest RDNA tech vs an extremely old architecture used in the ps4 generation (by today's standards). that by itself blows past the 30% actual difference between the 2 rumored specs. this is why people keep saying "flops" is not a good measure of power comparison

2- ray tracing will be a performance killer, you can look at current pc benchmarks to see that. the difference will be much more noticeable than the pixel count of current gen, which i agree, i don't particularly mind the 1440 upscale vs 4k done in the 2 consoles

3- yep, exactly

Yes..... per flop, performance of both systems will favor the newer ones.

But look at the Xbox One X (this gen), it ran alot of games at 4k.
Surely the PS5 will be able to do so as well.  This was my point, which you probably missed.

Yes Ray Tracing will be a performance killer.... you know what will happend? Both systems will run same resolutions / fps, but the Xbox Series X will just have more Ray Tracing beams ect.  Wont be the end of the world, esp if their useing it the same way they did this gen on PC.  It tanks performance for very little improved graphics quality (imo).

Ray Traceing is super demanding, and gives little to most games, in terms of improved image quality.
^ thats deminishing returns, you need to throw a ton of compute at it, for little gains.

I could imagine that next gen, that will be the arguement from teh xbox side.
"Ours have better ray traceing! playstations suck, you barely notice their ray traceing."