Hiku said: They recently announced the collection will be coming to Xbox, so I expect we'll see it for Switch as well. Not sure about KH3.
There's usually more to it than just scaling down visuals. If for example there's a battle with 100 enemies at the same time, and the game doesn't run properly even with reduced visuals, what then? Reduce the visuals even further? Dynamic resolution? Remove a number of enemies for the battle? Remove parts of the background? Etc. |
Downgrades serve to offset all of gpu, cpu and ram usage. If it runs on the ps4, it would run similarly on the switch after proper scaling. And even then, what's the problem if some moments do end up having issues due to number of enemies? Devs will just work around those parts (most likely reducing the number of onscreen enemies, in this example). Or do you think a developer should forgo a port completely just because a few scenes may need a little more adjustments? Heck, it's likely that these kinds of problems show up all the time while developing many games and devs simply work around it untill the system can handle.