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FreddeLeon said:

WiiU is a story in itself. I think Nintendo wanted to do too much with it, making it virtually impossible to brand it and market it. It was also clearly rushed to the market, making things even worse.

Nintendo made some strategical blunders with the Wii which let them lose momentum, and I believe those blunders were what forced them to rush the WiiU to market. Already in the summer of 2009 Nintendo should have bundled Wii remotes based on Wii Motion Plus technology with every Wii, instead of waiting until May 2010. By waiting that long, Nintendo let PlayStation 3 capture part of the Wii market with their superior PlayStation Move. I also think Nintendo should have released a WiiHD in 2010, and perhaps also a Wii Remote with a built-in analog stick (similar to PlayStation Move). By doing so, they could have extended the life of the Wii, and not rush the WiiU to market. I think that WiiU would have been a totally different product without the rush.

A bit off topic, but I think the problem with the Wii U was the asymmetrical play style it demanded of having one tablet and then several wii remotes. Asymmetrical play can be interesting in specific games, not as the primary feature of a console. When it was announced and I found out you just have one controller/tablet per system I thought that was just the most bizarre thing. And basically it seemed the reason for doing that was so that people could still play when the TV was being used, which sure in families that can happen but you don't base the design of an entire console around something that sometimes happens and then that design forces you to have only one uncomfortably large controller and any multiplayer game has to be forced to play in an asymmetrical control style. It was just bad choices built on top of one another to achieve a novel but unnecessary goal. Even the name "Wii U", emphasis on the "U" says this is for you and no one else cuz there's just one controller.

Agree with you on what Wii's successor should have been. A simple Wii HD with updated Wii remotes that launched before the end of the gen so it could pick up some major multi-plat 3rd party games that were coming out on 360/ps3. But then again the disaster that was Wii U was a halfway point between Wii and Switch so maybe we wouldn't have the awesomeness of the Switch if they hadn't created that failure half measure system first.