goopy20 said: I dunno man, but to me modular consoles sound like a bad idea as developers will no longer be able to push the base console to its limits. It would be exactly like pc where you can crank up certain graphics settings that take a huge hit on the performance with a relatively little increase in visual fidelity. 4k and 120fps is, of course ,awesome. But ask yourself this: What will look better a remastered Last of Us designed for the ps3 but running in 4k and 60fps or TLOU 2 running in 1080p/ 30fps but designed from the ground up for current gen consoles? Personally I would rather see it as it is now. The highest visual fidelity possible on the base next gen consoles at 1080p or 1440p at a locked 30fps. And pro versions of the consoles that will do native 4k or play them on pc at 8k and 360fps, off course. |
The modular concept never really took off from the 3D design concept stages anyway. What it would have meant, was for the big 3, or 2, would have to provide those modular parts in-store for customer choosing, which wouldn't be much of a problem, since they already do that for just about anything else relating to their systems in general (save for an SSD/HDD). Devs still manage to push CPU's and GPU's to their limits on PC, be it through a sim game or a game that taxes the GPU through higher res textures and more visual fx being made use of.
I'd rather just brute force TLOU on my rig, rather than trust a console. Mate, you can ask me any question like that, and it'll be the same result. I've long since lost trust in any plastic box being able to do anything past my machine, for 10+ yrs, years ago. Whatever they can do next gen, ends up being done away with in a matter of 1-3 years span, and it only goes up from there, so when the newer hw comes out, the consoles stay stuck at whatever output they were given since their final production stage. The fact that they had to pull out the refresh systems shows us that the starting base models were not enough for what they had originally planned.
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