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goopy20 said:

Hasn't it been confirmed that these next gen consoles come with a 1tb SSD? Surely, MS and Sony wouldn't be making such a fuss about it if it wouldn't help loading times and assets streaming. When SSD becomes baseline with next gen - game design will change with it. That's the difference compared to SSD we see now on pc where games are designed with HDD in mind. Next gen games will no longer have to hide loading screens behind closed doors and corridors and can speed up openworld gameplay. Building games with ssds in mind is a big deal and it's something we haven't quite seen before.

It's been confirmed that Next-Gen consoles will have Ryzen 2, Navi, Ray Tracing and SSD's. Nothing else has come from either horses mouth (Sony or Microsoft.)
The rest is rumor.

How big the SSD is and whether it has an included mechanical drive or supports them externally is still actually an unknown.

Also false, we have seen this before. - Take the Nintendo 64 for example it's DRAM had 562.5 MB/s of bandwidth, it's carts had 264MB/s of potential bandwidth (Which is at-least 4x faster than the Xbox One/Playstation 4's internal HDD!)
Comparatively the PS1 had 0.3MB/s of bandwidth from it's optical disk.

https://en.wikipedia.org/wiki/Nintendo_64_technical_specifications
https://en.wikipedia.org/wiki/PlayStation_technical_specifications

So we should see a similar situation that we saw with the Nintendo 64 in how assets are streamed in and handled, it allowed for more effective use of limited DRAM buffers, which next-gen consoles aren't likely to see a big generational leap on, making it even more vital. - It's not an issue the PC shares as NAND isn't a replacement for DRAM at the end of the day.

Obviously games and data sets are exponentially larger and more complex than the Nintendo 64 days, but the point remains.



--::{PC Gaming Master Race}::--