| RaptorChrist said: To me, the PSVR is a cool thing to have, but I've only ever used it a couple times since I bought it. I bought a PS4 Pro within a week of getting a PSVR because I was hoping it would make things look a bit nicer. With the OG PS4, I was disappointed. The Pro didn't make it much better. Yes, the resolution is low, but from my experiences with it, the power of the PS4 Pro is not enough to fully utilize the resolutions of the PSVR. When a game needs to run at 90 FPS, sacrifices need to be made, and while resolution was one of them, it wasn't the only area where cutbacks were made. There are certain visual styles that work better than others. Thumper looked alright, but a game like RE7 looked washed out and low-detail, despite still being scary as shit. I guess what I'm trying to say is that the PSVR + PS4 Pro hardware was not quite enough to fully realize the potential of VR, and doesn't compare to the experience you would get with more high-end hardware. It was enough to tease me for what a PSVR2 could end up being, and I look forward to getting my hands (or head?) on the next installment. |
The problem with this kind of thinking is that it might never match the fidelity any console can cram onto a flat screen at 30 fps. Skyrim on PSVR is on par with the ps3 version while running at 60 fps in 3D with a much larger fov instead of 720p narrow fov while dropping to 20 fps.
RE7 was also not made for psvr but ported to it. Astrobot, Moss, Blood and truth all look much better. Of course nothing like Death stranding on a 4K HDR display. PSVR2 will be the same, matching ps4 visuals while being far behind what the ps5 can pump out at 4K30 with narrow fov.
Perhaps psvr2 will have some eye tracking with foveated rendering which will reduce the rendering load to better match the fidelity and apparent resolution of a flat screen game. However I don't think reliable eye tracking is quite there yet to get the full benefits of it. Plus the benefits increase with resolution. There is hardly anything to gain with the current headset since the resolution is already at the lowest end of vision, a bit more to gain with 1920x2432 per eye. (Japan Display (JDI), a LCD manufacturer co-run by Sony, recently unveiled its 3.2-inch, 1,001 pixels-per-inch (ppi) displays with 2160 x 2432 resolution)
https://www.techradar.com/news/playstation-vr-2-release-date-price-news-and-rumors







