drkohler said:
The current rumours are I think 40cus at 2GHz vs 56cus at 1.8GHz, so looking at cus only, it would be a 25% difference (both are very optimistic clock rates imho). Power comes at a price. Particularly at 7nm, every square mm adds $ to the chip cost. It's unikely that Sony uses other stuff, it's just that Sony uses a smaller chip overall to save significant costs. Rumours have the PS5 at around 310-320mm^2, while the XSX is at 360-380mm^2. That is a significantly higher cost (probably around $30 per chip) for the latter chip. If the performance difference stays within 20%, people will barely notice the difference. Both will be constraint to a certain extent by memory. 16GByte is the rumoured size for both, but if XSX uses, say, 24GBytes (the 384bit bus rumour), that would mean a significant difference in performance. 16GByte is the very bottom you can get away with for something that has to live in the 4k world for even just a few years. |
Well a 30USD cost for 25% performance would be an easy expense for me =p
But looking at the size of XSX when the control is near it (much smaller than the original xbox and little bigger than X1S) I don't think PS5 will be much smaller (if so the devkit is just much much much bigger than retail version).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







