Pemalite said:
You have misconstrued my statements.
You can have identical flops with identical chips and still have half the gaming performance.
Well. They are irrelevant, it's a theoretical number, not a real world one, the relevant "Flop number" would be one that is based on actual, real-world capabilities that the chips can actually achieve.
The Switch we know exactly what it's capabilities are because Nintendo are using off-the-shelf Tegra components, we know what clockspeed and how many functional units it has as well thanks to Homebrew efforts that cracked the console open.
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I have 3 comments.
On the baseline... if you make a game with let's say PS4 as baseline and make it the best performance there and later you develop for Switch you are going to cut some stuff without affecting PS4 version (probably making Switch version look worse than if it was the baseline or with some performance issue). Now if you go for Switch as baseline and considering how multiplats usually work the PS4 version will only receive more resolution a little better texture, etc, it will be hold down (even to the design) by Switch.
On your comparison of GPUs you used one with DDR4 and other with GDDR5 that would already impact the comparison. We know that the core of your argument is that TFlop have almost no relevance (and after all your explanations I think very little people here put much stock in the TFlop alone), but what I said is ceteris paribus. If everything else on both GPUs is perfectly equal and just the flops are different (let's say because one have a 20% higher clockrate) then the one with the 20% higher clockrate is a stronger GPU (that sure the rest of the system would have to be made to use this advantage). Now if you mix the memory quantity, speed, bandwidth, design of the APU itself and everything else of course you will only be able to go and have a real life performance after they release. And even so you won't really have a very good measurement because same game running on 2 system the difference in performance may not be because one is worse than the other but just how proficient in that HW the dev are.
We know the capabilities of Switch, sure, but since Nintendo haven't gave any specific number I can't say we have 100% certain on a very precise number. We have a range of what we suspect are the performance of docked and undocked, also as you said yourself there is a difference between theoretical and real world.
EricHiggin said:
No hard feelings, no forced assimilation, just worthwhile thoughts. While certain info isn't available to make a reliable conclusion, I don't focus as much on the past. It's certainly necessary and useful, but too much focus on what was, without enough consideration about what is, will make discerning the future less likely. I mean, who could have foreseen this?
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I really liked the design of Xbox Series X.
Considering the size PS4 and X1 had and their capabilities, and I don't think PS5 will be smaller than Series X, I would agree with the reply that said that even if the rumor of 9 vs 12 Tflops is true (40 vs 56 CUs) were true than the silicon budget of PS5 would have been used in other stuff instead of just giving away over 33% in power (if everything else in the consoles would give the same 9 vs 12 advantage to Series X). Because that devkit was just to big to have so much less power.
Trumpstyle said:
We know very little about Sony/Microsfts ray-tracing solution, the person who leaked Prospero first says Ps5 and Xbox Series X uses completely different ray-tracing solution. I would assume Microsoft uses AMD and Sony has there own. Yes frame-rate for games could be all over the place because someone has better ray-tracing but weaker Flop performance. Whoever has more TF will probably market there consoles as WORLD MOST POWERFUL CONSOLE :) |
I think one of the reports with official information have MS using a RT solution they patented.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
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