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Mr Puggsly said:

We will agree to disagree on the resolution/display thing.

You can disagree as much as you want. It's besides the point... At the end of the day I have provided the necessary evidence to backup my claims, you have not, thus I am the only one with a legitimate argument.

I am not here to change your mind, I am here to debate the arguments you put forth... Not for you, nor me, but for other Forum users who may be reading this unfolding discussion.

Mr Puggsly said:

You don't understand what I was saying about GPU bottleneck. You made the point base X1 struggles to achieve 1080p, not relevant but agreed. The X1X on the otherhand can handle similar visuals at much higher resolutions. Hence, X1X has less GPU bottneck issues.

The logic is X1X can hit the highly coveted 1080p resolution often with plenty of GPU power to spare. Thats why there are numerous titles that offer a 60 fps mode at 1080p.

Hence, X1X's massive GPU boost along with a less impressive CPU boost means more games can achieve 60 fps and maybe at 1080p or higher. But the CPU power still isnt there to push all X1 games to 60 fps.

No. You don't understand.
The Xbox One X still has a GPU bottleneck.

The only time it doesn't have a GPU bottleneck is when it's at a locked resolution (I.E. No dynamic resolution shenanigans) and locks at 60fps with an additional GPU rendertime overhead... And that is a very rare thing that generally never happens.

And the same applies to the Original Xbox One.

--::{PC Gaming Master Race}::--