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thismeintiel said:
You have to remember what the terms mean when they are shown off. In-engine is actually running on the HW, or supposed to be, but it's using extra effects the gameplay sections won't have or will have pared down. The system is rendering predetermined events, as in cutscenes, and has the extra power to do so. Personally, I can't wait to see what the first party devs at Sony pull off on the PS5.

Me either , I cannot wait to see another KillZone Shadow Fall moment again like in 2013, when people doubt the games run on real time LOL.