Oh I'm not saying that games and storytelling don't mix. I'm just saying they don't have to. When games use narrative to push you along, I think it can be done right, and I think that's easier when you keep it short or in-game. I'm even fine with big cutscenes at the ends of chapters, kind of like a big prize, getting to see the enemy base explode or whatever, but I think they shouldn't constantly happen in the middle of the action, interrupting the gameplay rather than moving it forward, which seems to be the common complaint with MGS4.
I read that other blog. I love the way this guy writes.
Oh, and have you played Hotel Dusk for the DS? That game is 95% storytelling, and 5% gameplay. And it's not cinematic at all. In fact, I wouldn't call anything in that game a cutscene. It's almost entirely text. It's inspired by noir novels. And I think that game was amazing, at least the first time through. Definitely no replay value at all. So cinema isn't the only branch of storytelling that's inspiring narrative games.
I think the next big jump is gonna be games with "cinematic gameplay" that is somehow both at once, rather than today's often jarring back-and-forth. I'm not sure how it will work yet, but it's not my job to find out. Damn I wish it was...












