By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Oh I'm not saying that games and storytelling don't mix. I'm just saying they don't have to. When games use narrative to push you along, I think it can be done right, and I think that's easier when you keep it short or in-game. I'm even fine with big cutscenes at the ends of chapters, kind of like a big prize, getting to see the enemy base explode or whatever, but I think they shouldn't constantly happen in the middle of the action, interrupting the gameplay rather than moving it forward, which seems to be the common complaint with MGS4.

I read that other blog. I love the way this guy writes.

Oh, and have you played Hotel Dusk for the DS? That game is 95% storytelling, and 5% gameplay. And it's not cinematic at all. In fact, I wouldn't call anything in that game a cutscene. It's almost entirely text. It's inspired by noir novels. And I think that game was amazing, at least the first time through. Definitely no replay value at all. So cinema isn't the only branch of storytelling that's inspiring narrative games.

I think the next big jump is gonna be games with "cinematic gameplay" that is somehow both at once, rather than today's often jarring back-and-forth. I'm not sure how it will work yet, but it's not my job to find out. Damn I wish it was...