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KBG29 said:

I know that everyone is caught up in this FLOPs talk, but what about Ray Tracing Cores?

Lets say in theory, Micrsoft and Sony both set out to make a 400mm2 APU. Now it is all about finding a balance between CPU Cores, GPU Cores, Ray Tracing Cores, Cache, Memory Controllers, and such. We can theorize that GPU Cores should be equal in size with both using RDNA and likely the same fab. So if Sony is dropping 40CU's on its chip and Microsoft is dropping 56CU's on their chip, then that means that Sony potentially has a sizable amount of chip left for something else. If we again consider RT Cores to be equal, then it could be possible for the PS5 to have say 36RT Cores while XSX has 20RT Cores. 

We are entering a new era with new technologies. I think we have to consider much more when thinking about these chips than just traditinal cores and clock speeds. One chip could be incredibly capable in traditional rendering, but suffer in RT rednering, while another could be less capable in tradtional rendering, but be incredibly capable in RT rendering. At the end it could mean that the chip with weaker traditional silicone and stronger RT silicone ends up supirior in overall next gen graphics capabilities. Or, the two strenghths and weaknesses could balance them out. Or, the chip with more traditional cores, could just end up better.

There are just too many factors to focus so much on FLOPs and CU's. 

We know very little about Sony/Microsfts ray-tracing solution, the person who leaked Prospero first says Ps5 and Xbox Series X uses completely different ray-tracing solution. I would assume Microsoft uses AMD and Sony has there own. Yes frame-rate for games could be all over the place because someone has better ray-tracing but weaker Flop performance.

Whoever has more TF will probably market there consoles as WORLD MOST POWERFUL CONSOLE :)



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