Pemalite said:
We don't know how the next gen consoles perform, it could be less than an RTX 2080, it could be more.
Microsoft hasn't released exact specifications, we don't know how much Ram it will have, how fast the Ram is, how fast the SSD is, how many flops the GPU has, whether the CPU has Hyperthreading or not and more.
It's all assumptions and rumors at this point.
What we DO know is that it will be using Zen 2, GPU based upon RDNA with Ray Tracing, GDDR6, SSD.
|
Zen 2 8 core is already confirmed the speed is not yet confirmed, 2080 performance is still in argument, but we can safe to say RTX 2080 will be a mig gen spec even for mainstream PC games next year.
Well. No. You don't.
My Core 2 Quad PC dates back to 2007, so it's older than the 8th gen consoles, it's still running the latest games thanks to a few GPU upgrades along the way.
Just because you own a PC, does not mean you are required to have hardware that is better than the consoles.
|
Tell me and please elaborate, because what understand you can run games with similar spec but if you want more, you need better hardware is it? Or are you expecting some magic here, where shaders and effect from 2020 run with GPU from 2013
I am not saying we have to , but is safe to have slightly better hardware, , many games coming to PC as console port always bad some got patch but many still have problem.(you can check DF videos)
Based on what? Rumors? Common Holly, expecting better than that!
|
This is based on rumor and some facts, is not like you will agree even if my suggestion is 2070 anyway or even 2060.
8GB of ram was a trajectory the PC was heading down before the 8th gen consoles even launched...
I.E. Battlefield 3 was best with 8GB of Ram during the 7th gen. - The 8th gen consoles had zero bearing on that what-so-ever.
We don't know what CPU the Xbox Series X and Playstation 5 will be using, we don't know if it will be comparable to a Ryzen X3700, clockrates are also still up in the air.
|
Then you agree RAM in the future will need more then 8 GB
Battlefield is the best example that more RAM is better on PC, because it can run on low RAM but it's potential were limited if it's running on low RAM.
my suggestion comparing to X3700 is just opinion based, of course there is other factor like clock speed , bandwidth , latency etc. Is just an easy guess
I remember when some "insiders" were trying to assert the WiiU had a Radeon 4850 in it...
Either way, the only way to be definitive of what the hardware will have is to wait for it to come from an official source.
Also flops doesn't work like that.
|
Well this is not "Some Insiders ", but i do agree we need more confirmation
Agree as well FLOP doesn't work that way, but for sure console will be the baseline for minimum requirement for what can we can expect to run new triple A games
Not true.
Lets use the start of the 7th gen as an example... We got Oblivion on Xbox 360 and PC.
The Xbox 360 had that Radeon x1800/x1900 class semi-custom graphics processor.
And yet you could run Oblivion on a Radeon 9800 Pro, which is several generations older.
Games like Half Life 2, Doom 3, FarCry, Unreal Tournament 3, Bioshock and more were the same, it took a few years for PC hardware requirements to match/exceed the Xbox 360. - And then we had Crysis, the best looking game until games started to use deferred renderers more often. (I.E. Battlefield 3.)
PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.
|
Well you can run on older graphic but you need equal class in performance, for instance you do not need HD 7850 to run 8th gen games , but you need an equal GPU from previous year/ gen to match the performance of HD 7850 (for example GTX 5800 from 2011 or high end GPU from that era) , if you want to have the same graphic and same performance with newest console.
It will likely take a few years.
Plus, by the time the Xbox One series X and Playstation 5 release, those consoles will only have mid-range equivalent GPU's anyway.
|
Well it depend on where developer will be focusing their games is. Cross gen games will not require PC gamers to upgrade to Xbox SX spec , they will just stick to PS4/Xbox One as standard (GTX 6600/HD 7850)
But new engine that using Xbox SX or PS5 as standar will require new spec standard.
"Plus, by the time the Xbox One series X and Playstation 5 release, those consoles will only have mid-range equivalent GPU's anyway."
The more reason why upgrading is a must, because 2080 will just be a mid range GPU, and 8 core Zen 2 will be just mid range
Ray Tracing is generally an option you can toggle on/off. It's not a requirement.
|
We will see some change in the future where raytracing will be implemented on major games just like physicist and particle or physics based geometry has been implemented in this gen. even some new technique or a hybrid.
Some 3D guru and expert on Nvidia and AMD also agree with this.
You don't know that. You are asserting something is true.
The PC has a shit-ton more memory than consoles, the SSD in the next-gen consoles is to make up for the total lack of memory in the console by relying on streaming of Data into your limited memory pool... Where-as PC can dump all that data into DRAM in System and GPU memory at the very beginning.
Mechanical Disks on PC are here to stay... Most people have their steam library's on a Mechanical Disk and use an SSD for the OS.
|
Well i don't know that that , but i just relying information from other people opinion (Digital Foundry ) and it we can assume that opinion has some truth and has a lot of weight.
If you are saying PC has shit - ton memories then consoles , it means SSD are not required? the problem is you suggesting less RAM. This is contradicted to you first argument. Shouldn't it mean that SSDs become prominent due to using less RAM?
Mechanical disk will still be here, i can agree.
You can still run the game fine. What will happen is you will get a "stutter" as your system swaps data from the Hard Drive to System/GPU memory.
It also depends on the amount of stuff you have running in the background as well.
|
The problem is some games indeed require 16GB of RAM
|