HollyGamer said: So Xbox Series X has been announce and it has 12 teraflop RDNA performance that's equal to RTX 2080 Super more or less, plus Ryzen 3000 8 core 16 thread and SSD Nvme as standard. I bet what we see is the new bare minimum for multiplatform games that will be coming to, Windows Store, Steam , Epic Store , GOG , etc etc. |
We don't know how the next gen consoles perform, it could be less than an RTX 2080, it could be more.
Microsoft hasn't released exact specifications, we don't know how much Ram it will have, how fast the Ram is, how fast the SSD is, how many flops the GPU has, whether the CPU has Hyperthreading or not and more.
It's all assumptions and rumors at this point.
What we DO know is that it will be using Zen 2, GPU based upon RDNA with Ray Tracing, GDDR6, SSD.
HollyGamer said: But to mitigate some bad port games, usually it's saver to upgrade to a slightly better hardware then the consoles spec, of course as PC gamer if you want playing on PC is better buying more expensives part then the consoles, because you buy PC to have more than just games that look the same, but want to have better performance than the consoles. |
Well. No. You don't.
My Core 2 Quad PC dates back to 2007, so it's older than the 8th gen consoles, it's still running the latest games thanks to a few GPU upgrades along the way.
Just because you own a PC, does not mean you are required to have hardware that is better than the consoles.
HollyGamer said: So minimum requirement are: GPU Nvidia 2080 super is bare minimum but if you want more premium it's probably buy 2080 Ti or wait for AMD RX 5800 or RX 5900 or perhaps wait for Ampere with 3080 or 3080 Ti. CPU probably going to be big, 8 core , 16 thread will be standard and minimum requirement SSD perhaps a little bit leeway , but Nvme should be the most obvious although SATA 3 is still playable but SSD is must for next gen, For RAM , i think 16 to 32GB of DDR4 RAM is suffice for now. Of course that if you are looking for 4K gaming, there is still be some people who play on 1440p or even 1080p. But Next year Nvidia will release new GPU based on 7nm+ , we will see new standard even on PC gaming. 4k will be standard So prepare your money |
Based on what? Rumors? Common Holly, expecting better than that!
HollyGamer said: When PS4/Xbox One was announced, many new games and multiplatform games requirement for RAM are 8GB , most of it. PS3 and Xbox 360 was different from X86 and at that time PC just begun the era of dual core so we cannot compare directly. PS4 and Xbox One tho using 8 core it's still using very slow and weak netbook CPU hell it's even weaker than i3 from 2013. Xbox SX and PS5 will be different , they will come with a legit Ryzen X3700 as minimum. |
8GB of ram was a trajectory the PC was heading down before the 8th gen consoles even launched...
I.E. Battlefield 3 was best with 8GB of Ram during the 7th gen. - The 8th gen consoles had zero bearing on that what-so-ever.
We don't know what CPU the Xbox Series X and Playstation 5 will be using, we don't know if it will be comparable to a Ryzen X3700, clockrates are also still up in the air.
HollyGamer said: It's not guess work, some legit insider from Reset Er, The Verge , Kotaku and even Brad Sam from Windows Central already confirmed it's more powerful then 2080 and it's 2 time Xbox One X number but 8 to 9 times then Xbox One s performance, leading to conclusion around 12 teraflop Navi Number. Even we have the article already Agree but to run a next gen games that build specially for Anaconda A.K.A Series X like Sanua , i bet it need powerful GPU. |
I remember when some "insiders" were trying to assert the WiiU had a Radeon 4850 in it...
Either way, the only way to be definitive of what the hardware will have is to wait for it to come from an official source.
Also flops doesn't work like that.
HollyGamer said: True if you want playing cross gen games that coming to PS4/Xbox One or even MOBA and Free to play games and Indies games But to run games that specifically build for Xbox Series X, then equal spec is bare minimum, unless you want to run like crap. |
Not true.
Lets use the start of the 7th gen as an example... We got Oblivion on Xbox 360 and PC.
The Xbox 360 had that Radeon x1800/x1900 class semi-custom graphics processor.
And yet you could run Oblivion on a Radeon 9800 Pro, which is several generations older.
Games like Half Life 2, Doom 3, FarCry, Unreal Tournament 3, Bioshock and more were the same, it took a few years for PC hardware requirements to match/exceed the Xbox 360. - And then we had Crysis, the best looking game until games started to use deferred renderers more often. (I.E. Battlefield 3.)
PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.
HollyGamer said: PC with powerful spec , that's why i make this thread on suggesting to upgrade at equal spec with xbox Series X Console spec will be the bare minimum, while PC spec above Xbox series X will be bonus and able push more above consoles standard. Because most PC gamers want to run 60 fps , then twice the spec of Xbox Series X is minimum. Or you will choose to sacrifice graphic over performance. |
It will likely take a few years.
Plus, by the time the Xbox One series X and Playstation 5 release, those consoles will only have mid-range equivalent GPU's anyway.
goopy20 said: I did a post about this a while back and got the same kind of responses. Fact is the minimum requirements of next gen multi platform games will be exactly what is in these next gen consoles. Not sure if that will be a RTX2080 super, though, but things like hardware ray tracing will be a thing and most gpu's nowadays don't support it. Obviously, you can always lower the graphics settings but what kind of self respecting pc gamer wants to play games like that? |
Ray Tracing is generally an option you can toggle on/off. It's not a requirement.
HollyGamer said: All next gen games will be built base on SSD , so SSD will not be just about storing but also streaming some aset and cleaver technique that never been done on PC or any device. This never been implemented because no machine use this as standard, gladly console push as standard. Hell even PC owner like you still don't agree of upgrading PC to have SSD as standard. just look at thi video |
You don't know that. You are asserting something is true.
The PC has a shit-ton more memory than consoles, the SSD in the next-gen consoles is to make up for the total lack of memory in the console by relying on streaming of Data into your limited memory pool... Where-as PC can dump all that data into DRAM in System and GPU memory at the very beginning.
Mechanical Disks on PC are here to stay... Most people have their steam library's on a Mechanical Disk and use an SSD for the OS.
CGI-Quality said:
My opinion? PC gamers won't need to upgrade much (although some additions couldn't hurt). RAM requirements won't skyrocket either (the pipeline for a PC game [and production] is different than that of a closed ecosystem known as a console). |
GPU's are pushing to 8GB of Ram these days even in the mid-range... Combine that with 16GB of system memory and that's 24GB all told.
16GB GPU's should start to be a thing in a year or two, especially as GDDR6 continues to grow in prominence... And 32GB of System Ram as we transition to DDR5.
But that isn't going to be needed anytime soon.
HollyGamer said: My setup rightnow is 8 GB DDR4 RAM , (even some games required 16 for games like mirror edge 2). How much RAM do you recommended to play games like Sanua 2 that shown yesterday or perhaps future games that build based on PS5 or Xbox SX ? |
You can still run the game fine.
What will happen is you will get a "stutter" as your system swaps data from the Hard Drive to System/GPU memory.
It also depends on the amount of stuff you have running in the background as well.
--::{PC Gaming Master Race}::--