Might be a little bit nit-picky, but when you say: "Examples: too many to count"... It means you couldn't think of any good examples on the spot, but wrote it off as though you could have named a ton. Sorry... like I said, nit-picky.
I keep trying to think of cliches to add to this post but I end up coming up with examples that aren't necessarily cliche. Like how in Jedi: Fallen Order, after beating a boss, the achievement pops up before the player knows that they've won yet (as a cutscene plays showing the player fighting some more and dealing the final blow), but that happens after the trophy.
Maybe I'll update this later.