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All games have flaws, yes, but some of them have more flaws than others, and some are prone to shove a lot of stupid and annoying stuff on your face that makes you ten times more likely to write ranty reviews and not recommend them to your peers. These are some of mine:

1. "Follow me, and watch me stroll halfway between your walking and running speed for five minutes." I don't think I need to say more than this.

Examples: most games with a quest system will have one of these gems

2. Emotionally manipulative prologues with no point besides making you feel sorry for the main character and explain his subsequent behavior. Bonus points if it involves an innocuous tutorial of things like walking and running, or if it's set multiple years before the actual game (since that's not relevant to the aforementioned emotional trauma: it'll always stay the same before the plot, no matter how many years pass or how many therapists the characters go through).

Examples: Heavy Rain, The Last of Us etc.

Counter-examples: God of War, Life Is Strange. You have an entire game to show how your characters came to be the way they are, don't you?

3. Inevitable marches into stupidity. Situations where the player can see as a blatantly obvious trap or a great betrayal from a hundred miles away, except your characters haven't, because apparently they left their brains at the previous level or something.

Examples: too many to count

4. Cutscenes where characters suddenly are depowered and easily tossed around for plot reasons. Often related to cliché above. Bonus points if it involves the plot item being stolen or someone getting kidnapped. That is surely bound to make you continue playing the game, yes?

Examples: very often in narrative-driven games such as RPGs, such as Final Fantasy

Counter-examples: most of the time, Resident Evil games have me largely buying how their protagonists and villains behave in cutscenes

5. Blatant wardrobe fails that completely ignore common sense and give even Yoshitaka Amano a run for his money. Thankfully, it seems to be getting less common these days, but sometimes female characters still decide to wear armor that expose their midriffs and thighs or wear high heels into combat.

Examples: Mass Effect 2, Bayonetta etc.

Counter-examples: Mass Effect 1, the RE remakes. It's not that hard, is it?

6. A relatively minor one: dialogue choices where all options are essentialy the same, or the negative choice inevitably leads back to answering again with the positive choice. For whatever reason, sometimes these appear in games where dialogue choices aren't even a thing. Why even do this, on the first place?

Examples: Zelda games

So, what are yours?