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Pemalite said:
HollyGamer said:

Yes , because the games you played are using engines that build using new CPU from 2008 and above as baseline. Imagine if game developer still use SNES as baseline of gaming design until now, we might still stuck on 2D even we have raytracing that is under utilize. 

Having Xbox One as baseline, means you just stuck on old Jaguar while underutilize the tech available on Scarlett with SSD, AVX 256 on Ryzen 3000 , faster ram, Ray Tracing, and Iq per geometry that only available on RDNA etc etc , not include the tech for machine learning that can used on enhancing gameplay and a lot possibility if Scarlet is the baseline.  

As game designer you are limited by the canvas , you need bigger canvas and better ink. 


Engines are simply scalable, that is all there is to it, that doesn't change when new console hardware comes out with new hardware features that gets baked into new game engines.

You can turn effects down/off, you can use different (less demanding) effects in place of more demanding ones and more, which is why we can take a game like Doom, The Witcher 3, Overwatch, Wolfenstein 2 which scales from high-end PC CPU's, right down to the Switch... A game like the Witcher 3 still fundamentally plays the same as the PC variant despite the catastrophic divide in CPU capabilities.

Scaling a game from 3 CPU cores @ 1ghz on the Switch to 6 CPU cores at 1.6Ghz on the Playstation 4 to 8+ CPU cores @3.4Ghz on the PC just proves that.

The Switch was certainly not the baseline for those titles, the Switch didn't even exist when those games were being developed, yet a big open world game like the Witcher 3 plays great, game design didn't suffer.

I mean, I get what you are saying, developers do try and build a game to a specific hardware set, but that doesn't mean you cannot scale a game downwards or upwards after the fact.

At the end of the day, things like Ray Tracing can simply be turned off, you can reduce geometric complexity in scenes by playing around with Tessellation factors and more and thus scale across different hardware.

You can scaling down games engine

But you will possibly lose the benefit of future hardware and more powerful hardware can do. The tech will stagnant like how COD use the same engine from PS3 era or Bethesda on every Fallout Games.