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Pemalite said:
HollyGamer said:

I never said that, i said focusing on old tech on old hardware is not helping future game design, because it's obviously and logically holdback any possible idea that could be implemented on games . Evolution happen when we moved from old to new hardware . Using old hardware for game design hampering the ambitious and the imagination for game creator,  game developer, game designer, graphic designer, level artist, level designer , AI engineer, even programer like yourself  on building new games on better environment.  

"You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's."

I just proves on the other thread. 

PC though. I can run the latest games on a CPU from 2007. Game design isn't affected.

Yes , because the games you played are using engines that build using new CPU from 2008 and above as baseline. Imagine if game developer still use SNES as baseline of gaming design until now, we might still stuck on 2D even we have raytracing that is under utilize. 

Having Xbox One as baseline, means you just stuck on old Jaguar while underutilize the tech available on Scarlett with SSD, AVX 256 on Ryzen 3000 , faster ram, Ray Tracing, and Iq per geometry that only available on RDNA etc etc , not include the tech for machine learning that can used on enhancing gameplay and a lot possibility if Scarlet is the baseline.  

As game designer you are limited by the canvas , you need bigger canvas and better ink.