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SvennoJ said:
drkohler said:

In theory, with a superfast ssd (like a ReRam solution), you can dump the entire system state onto the ssd in a second, quit, and restart the game exactly where you left it within a second or two. Whether that is OS supported and developers will use it is anyone's guess.

If you have to patch 100GBytes, that is entirely a question on how fast you can suck bytes over the wire. No amount of next-gen console will change that.

The patch can be as small as 100MB, however the ps4 copies the entire game to apply the patch to the copy, then deletes the original if successful. So you need enough free space to copy the whole game and wait for the stuff to copy. 'Luckily' it starts making a copy while downloading the patch so the size of the patch is completely irrelevant. Copying takes much longer than the download.

SSD would certainly help and a smarter patch system.

Yeah the PS4 patching system is a pain. First there's "Preparing" then the actual download then it starts "Copying". It's really annoying, and I have no idea why they do it that way. Xbox doesn't have that problem. I don't think you need twice the size on your HDD to download and install a game on Xbox either.

But yeah, even if they don't change the system and you still have to copy, at least an SSD will make that a whole lot less painful.