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drkohler said:
SvennoJ said:

What I'm more interested in is loading times and patch times. It currently takes close to 2 minutes from turning on the ps4 pro to being signed up for the next online race. No chance to make it with only 1 minute left until the next one starts. And it takes over 35 minutes to update the game after a patch (copying 100 GB over)

I wouldn't mind playing at 1080p60 with 2K textures if that would mean faster loading. Faster start up, faster game loads, faster patches, then maybe better graphics. In some games it felt faster to simply run somewhere than to use 'fast' travel...

In theory, with a superfast ssd (like a ReRam solution), you can dump the entire system state onto the ssd in a second, quit, and restart the game exactly where you left it within a second or two. Whether that is OS supported and developers will use it is anyone's guess.

If you have to patch 100GBytes, that is entirely a question on how fast you can suck bytes over the wire. No amount of next-gen console will change that.

The patch can be as small as 100MB, however the ps4 copies the entire game to apply the patch to the copy, then deletes the original if successful. So you need enough free space to copy the whole game and wait for the stuff to copy. 'Luckily' it starts making a copy while downloading the patch so the size of the patch is completely irrelevant. Copying takes much longer than the download.

SSD would certainly help and a smarter patch system.