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Cerebralbore101 said:
drkohler said:

The difference is high enough that one particular company will shout it from every rooftop that "We have the fastest console on earth", to everyone that mostly isn't interested at all.

In reality, it's games that count, and nothing else. We will have umpteen DigitalFoundry analyses that this game looks better on "We have the fastest console on earth" because pixels 128 to 133 in scanline 326 are sharper than on the competitor. For the rest of the world, the difference is precisely irrelevant. If anything has told us the past years, t's games that count.

Yep. I stopped caring once I saw the Digital Foundry video, where they zoomed in on the freaking mud on the ground to show the difference between "4K Textures". Like I'm really going to look straight down and zoom in while playing the game. -_-

I've done that in VR, except zoom in means banging my head off the real floor.

What I'm more interested in is loading times and patch times. It currently takes close to 2 minutes from turning on the ps4 pro to being signed up for the next online race. No chance to make it with only 1 minute left until the next one starts. And it takes over 35 minutes to update the game after a patch (copying 100 GB over)

I wouldn't mind playing at 1080p60 with 2K textures if that would mean faster loading. Faster start up, faster game loads, faster patches, then maybe better graphics. In some games it felt faster to simply run somewhere than to use 'fast' travel...