Pemalite said:
Now you are trying to employ circular logic which is also a logical fallacy.
The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
If you want to get technical, the consoles ARE a PC. A PC being a "Personal Computer".
You need to provide the evidence that Steam games running on linux need to "work twice" (Whatever the hell that means!) GNMX is basically a group of wrappers that sits on top of GNM to make life easier for developers, it's essentially comparable to Direct X 11 from a developers end point.
Xbox has a low level API. It's not all just Direct X.
False. |
What logical fallacy here??? Care to explain the reason
" The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth."
So now you admitted consoles is different from PC LOL
This the evidence on how Ps4 turn into PC and run games like crap because an OS like Linux https://www.youtube.com/watch?v=rct6tHdN5No
Imagine if it's able to run Windows and run game using Windows it will even be slower , despite the games running well on slower consoles A.K.A Xbox One.
Wikipedia about GNM and GNMX
" Another key area of the game is its programmable pixel shaders.[8] Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4.[9] It has been suggested[by whom?] that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.[8]
"Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang's this statement does not mean that Microsoft's DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console." https://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/
Please elaborates why i am wrong, you did not help yourself here. I am done with your bias on consoles. You are not expert or even game developer, many smart people are not agreeing with your bias. I am myself a PC and console that never underestimates console nor any game developer has ever underestimates consoles.
Good day to you mate
Last edited by HollyGamer - on 10 December 2019