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Pemalite said:
HollyGamer said:

Did that PC you mentioned has the same spec?  I bet that PC build like tower, has thermal more than PS4 and required a lot power wattage and high decibel sound.

Who cares, honestly? None of that was really part of the original argument put forth, thus making it a goal-post shifting logical fallacy anyway.

HollyGamer said:

Console did their job with limited  spec. the main point of consoles is running less powerful hardware to match or close the gap with better spec on PC. If there is some games not doing their jobs is not the fault of the hardware but game developer.

The point is. The consoles really aren't doing that anymore, not since console manufacturers abandoned semi-custom/custom processors.

The Xbox One X for example isn't doing anything I wouldn't expect out of a Radeon RX 580.

HollyGamer said:

Try google " Linux steam games run on  PS4 ",  The games run super slow on PS4 compared to the same multi platform ps4 games that release on PS4 and made /optimize directly to consoles.  

That will of course happen. It's called a "bad port". Doesn't mean the hardware is any less capable.

HollyGamer said:

PC  need to process twice because they need run windows and other programs while execute gaming API, while consoles only run game application.   

No they don't. Don't spread false information.

Let us take the Xbox One for example... It runs the Microsoft Windows 10 kernel, then a hypervisor with two partitions, one partition contains another software stack to run Xbox One games, the other for Universal Windows apps.

And of course it will run the Xbox 360 OS and OG Xbox OS as well depending on need.

The Xbox will of course also run Directx 11 and 12 depending on what developers have opted for... And even has a low-level API.

https://en.wikipedia.org/wiki/Xbox_One_system_software

The Playstation 4 on the other hand leverages FreeBSD which is a PC operating system and runs with two graphics API's. Aka. gnm and gnmx...

Both consoles also have graphics drivers as well.

https://en.wikipedia.org/wiki/PlayStation_4_system_software

In short, both consoles are using monolithic PC operating Systems, with PC derived API's, graphics drivers and more.
Which means the Xbox One and Playstation 4 are CPU and memory hungry, reserving 1-2 CPU cores and 3GB+ of Ram, which is much more than Windows 7/10 will happily run with.

I am not moving goal post , are you trying to move goalpost yourself by accusing someone moving goal post ??? 

It seems you afraid admitted that tdp, thermal , and dimension of physics object is  part of HARDWARE SPEC 

The fact consoles is a close system is just proves consoles is still consoles period. And also PS4 and Xbox One are indeed made using  "semi" costume processor LOL

I am not Saying PS4  hardware is less capable running the games using Linux , it's just PS4 when running  Steam games a need to work twice using Linux. That's not the case if the games is using GNMX on PS4 which is the proprietary of PS4 low level API.

Again, you are using Xbox as an example, Microsoft has been using directX api evn in their consoles that's why Xbox is bad example on how console can do. 

Then you mentioned GM and GNMX wich is low level API, so you have been arguing yourself lol.  

Last edited by HollyGamer - on 09 December 2019