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Mr Puggsly said:

"Not saying S-Video and Component doesn't make the image better." This was my point. Basic RCA look muddy compared to using those. I tried to opt for those when I could.

And my point was... That a digital interface like DVI/HDMI/Display port tend to provide a better experience than all of those.

Mr Puggsly said:

768p on 1080p screen doesent look nearly as bad as 480p. Its a world lf difference. I'm really just obvious truths.

The point I am trying to convey, is that 480P is just as likely to look just as bad as 720P on any larger, higher resolution display that you sit closer to.
Where-as on a smaller, display that you sit further from, the difference between 480P and 720P is absolutely fuck all.

Again, all about panel size, distance you sit form the panel and the technology the panel employs. (Resolution etc'.)

Mr Puggsly said:

Are you comparing Halo Wars to Ashes of Singularity? That's funny. You're being silly. Ashes is not average for the genre, certainly not in 7th gen. Also, Ashes is intended to be a larger scale PC exclusive.

That was my point that you decided to argue against? JFC.

Mr Puggsly said:

I'm saying to the average person, the leap from 480p to 720p was an obvious improvment. Seeing the disparity of 720p can be a little more difficult especially with a good AA solution. But again not everybody is an expert like yourself.

But not as large of an improvement as other resolution jumps when you account for all the factors.

Mr Puggsly said:

I dont think we really need to drag this on. I guess your point is 480p looks great... on 480p screens. I think its a fine resolution for many games to be playable on, but 720p is the sweet spot for almost all games. Especially when you consider low res games tend to need bigger UIs that can take much of the screen.

No. 480P doesn't always look great on 480P screens. It really depends on all those other factors I listed prior.

My original argument was that 480P and 720P in 16:9 aspect ratios aren't leagues apart. They are both low resolution, but whether they are acceptable depends on the display technology, resolution, display size and the distance you sit from the display.
That chart I provided earlier reinforces that.

Low-res games had big UI's because the UI's were rendered at the same resolution as the game.

This is 2019. UI's in games are rendered independently of the games internal rendered resolution, which makes sense considering how many games employ a dynamic resolution from 720P to 4k these days. - Otherwise we would notice the UI getting extremely jaggy and low resolution when the games resolution drops.



--::{PC Gaming Master Race}::--